ISSN 2079-3537      

 
 
 
                                                                                                                                                                                                                                                                                                                                                                                                                                                                             
Scientific Visualization
Issue Year: 2014
Quarter: 1
Volume: 6
Number: 1
Pages: 106 - 146
Article Name: TEXTURE COMPRESSION TECHNIQUES
Authors: T. Paltashev (United States of America), I. Perminov (Russian Federation)
Address: T. Paltashev
Timour.Paltashev@gmail.com, timour.paltashev@amd.com
Advanced Micro Devices, Sunnyvale, CA, United States of America
 
I. Perminov
i.am.perminov@gmail.com
University ITMO, St. Petersburg, Russian Federation
Abstract: In this paper, we present a detailed analysis and comparison of texture compression techniques and their hardware implementations used in modern PCs, tablets and smartphones, based on their characteristics, such as compression rates and image quality. First, we review the family of the earliest massively used compression schemes, the S3TC (BC1-BC3). Then, we move on to BC4, BC5, BC6H and BC7 formats, which improved the image quality by providing more flexibility as well as introducing block partitioning. We also analyze the mobile targeted ETC family (PACKMAN, ETC1 (iPACKMAN) and ETC2/EAC), developed by Ericsson, and the PVRTC family of formats, created by Imagination Technologies. Finally, we present ASTC, the latest texture compression technology resulted from a collaboration of AMD and ARM. BISE encoding and other features of ASTC are described in details.
Language: English


Open Article
 
Open Article
in Russian translation
   Download ZIP archive
 
Download ZIP archive
in Russian translation