Virtual and augmented reality (VR/AR)
technologies have already become one of the most important digital technologies
in 2017, which served as the foundation for the implementation of the Russian
Federation Digital Economy program. By this time, millions of foreign and
domestic corporations have already become convinced that VR / AR reality is a
convenient and effective tool that is necessary to solve various tasks while
implementing digital transformation of production. Every year the technology
presents more and more innovative projects to the production, as well as new
opportunities that open up while researching the effectiveness of digital
solutions [1]. Digitalization of society is now the main task of the economy,
which in turn is impossible without digitalization of production.
VR/ AR tools can be actively used
throughout the entire product lifecycle: to identify errors at the earliest
stages of design before passing mock-up commissions, to improve ergonomics and
the entire production process as a whole, simulating the processes of
operation, modernization and repair.
VR /AR technologies allow you to be at the
operator's workplace inside the designed product, check its various operational
characteristics, technical requirements, access to various components of the
product for their convenient installation and repair.
The scope of application of VR / AR
technologies in production is actively developing to simulate the installation
of new equipment, which saves time spent on its design. The developed equipment
models can be used at the same time to train operators working on it. As a
result, employees at the new site will be immediately ready to proceed to work,
saving time on training.
Such parallel processes make it possible to
speed up the setup of production lines and equipment, which will have an
economic effect for the enterprise [2]. Virtual and augmented reality
technologies allow for more efficient equipment layout, allow you to choose the
optimal color solutions for the designed products that meet the customer’s needs.
With the help of VR / AR technologies, it is possible to simulate an emergency
situation. It is often quite dangerous and expensive to experience unforeseen
scenarios in reality, so the staff is only familiar with the theory of how to
act in case of emergency. Virtual reality allows the company's employees to be
more prepared how to act in any dangerous situation. The digital space allows
you to design and discuss the results, simultaneously combining specialists of
various fields in a single information field, who do not need to be in the same
room, but are required to be in the same virtual space, which is provided by VR
helmets and special software. All this allows you to save time on business
trips and coordination of projects.
Virtual reality systems have been used by
giant companies for quite a long time. For example, Boeing, Lockheed Martin
used the technology "VR-cave" ("caves" of virtual reality).
For quite a long time, "VR caves" and projection stereo screens
(CAD-Wall) have been the main VR system for the implementation of industrial
tasks. These systems allowed development teams to be in the same virtual space,
while only one person could interact with VR [1].
Currently, many projects with virtual and
augmented reality are being implemented in the world, for example, in the
metalworking industry, in the equipment monitoring system and in analytical
services that help personnel in equipment diagnostics, fault prediction, etc.
The implementation of the technology in production is described in [3, 4]. It
has significant advantages over analytical services visualization on computer
screens. The virtual world contains software consisting of services, modules
and algorithms and can control the physical world. The monitoring system uses
big data collected from a variety of sensors installed on the equipment. For
their analysis, it is necessary to process the received data for subsequent
human analysis (see Fig.1).
The 3D Vista Virtual Tour Pro software environment
allows you to create virtual tours in virtual space, allowing, among other
things, to conduct personal and group interactive excursions with a guide [5].
In 2020, the developers of this software environment significantly improved its
functions designed for e-learning, including the creation of quests that allow
you to consolidate your knowledge, as well as added automatic integration with
LMS Moodle [6]. These functions are the basis for interactive learning.
Fig. 1. Diagram of human interaction with an equipment digital
prototype
With this software, you can create high-quality
panoramas using, among other things, 360° technology (photo and video shooting
in 360 degree format) and support for modern virtual reality devices: Samsung
GearVR, Oculus, HTC Vive, Google Cardboard.
One of the advantages of the program is that
virtual tours created using 3D Vista Virtual Tour Pro software are
multiplatform and can be viewed on Mac, PC, iPhone/iPad and Android in any
modern Web browser (Firefox, Microsoft Edge, Chrome, Safari, etc.) without
downloading any additional programs, players, or plug-ins.
Previously the authors carried out work related to
the virtual reality development and application in the field of historical
objects reconstruction [7, 8], as well as in the field of education [9, 10].
Currently, many industrial companies are
implementing virtual production concepts to counter global competition and
major production problems. Under these conditions, the use of virtual
production and its digital representation makes these processes even more
important for production optimization. In the process of rapidly changing
information, technologies, digital tools and systems are used in all industries
to manage a variety of tasks throughout the product lifecycle [11].
In this regard, this paper examines the issues of
digital transformation of industrial production into the educational process,
which ensures the education quality improvement, exchange of opinions, mutual
consultation.
When implementing the technology of creating an
industrial production digital prototype on the example of a machine-building
plant, at the first stage, a layout of the entire territory is created,
including the adjacent territories with the natural ecosystem around it, using
the Twinmotion program, which provides architectural 3D visualization [12, 13].
Twinmotion is a kind of "wrapper" over
the Unreal Engine, designed specifically for creating photorealistic architectural
and landscape visualizations [14]. The user is given the opportunity to change
the materials of the elements of the scene, vary the season and weather, set
the time of day, shape the landscape, add artificial lighting and environmental
sounds on the location. It is possible to import three-dimensional models in
various graphic formats, and at the same time there are no problems with the
number of polygons. The system allows you to place and configure virtual
cameras in the required places of the location, to obtain high-quality
conventional images and videos, and video and panoramas in 360° format. This
software product has an advanced lighting and shadow system. In particular, a
physical model of the atmosphere, sun and sky is used, accurately reflecting
the real geographical location of the scene, the seasons and time of day.
Effects such as fog, haze, dust or smoke are supported as well. The vegetation
system is represented by highly polygonal models of trees, bushes and grass
from the Xfrog Xlang and Megascans collections, and different models are used
for each season. Such a tool as Twinmotion Presenter should also be mentioned,
which allows you to prepare a project as a separate executable file with all
the necessary resources for offline viewing. Both the Twinmotion system itself
and the Twinmotion Presenter support virtual reality glasses, in particular
Oculus Rift, HTC VIVE.
In the Twinmotion system, a 3D scene is created,
including terrain, roads, utility infrastructure systems, as well as imported
three-dimensional models of industrial facilities made in 3D modeling programs
(SketchUp, Blender, Archicad, etc.) [8]. Thus, a model of the entire production
is created in Twinmotion (see Figure 2).
Fig. 2. Visualization of the general view of a
machine-building plant digital model
Next, you need to place and configure virtual
cameras in the required places of the scene, and then get high-quality videos
and images rendered by Twinmotion, including videos and images in 360° format.
At the next stage, an interactive virtual tour is
created using the 3D Vista Virtual Tour Pro software environment, which uses
multimedia materials obtained at the previous stage. The created tours can be
viewed online and offline on any device and without the need to install any
special software or plug-ins (see Figure 3). A virtual tour of the
machine-building enterprise is located at:
https://heritage.tstu.ru/memorial/directaccess/zavod/index.htm
.
The created virtual tour in the 3DVista Virtual
Tour Pro environment is used for a variety of tasks: online discussion of the
designed equipment 3D model; staff training; emergency situations drills; completing
onsite educational quests.
As an example, the problems
of equipment layout and pipeline systems tracing in the production room, as
well as the implementation of technological processes for the manufacture of
individual parts and assemblies of machine-building products were considered
[15-18]. In particular, in the virtual space it is possible to analyze
compliance with restrictions on: mutual arrangement of machine tools;
non-intersection of machine tool service areas and building structure elements;
dimensions of passages; distance between pipelines; distance between pipelines
and machines, etc. [19-23].
Fig. 3. Visualization of one of the virtual tour
panorama fragments inside a plant workshop
When implementing technological processes for
manufacturing machine-building products, it is possible to visually verify the
availability of: the necessary types of materials (steels) used for the
manufacture of parts (sheet, strip, circle, square, etc.) in the warehouse; the
main technological and auxiliary equipment, devices, auxiliary materials, etc.
[24-26].
Fig. 4. Visualization
of one of the panorama fragments inside one of the plant's workshops during an
online discussion on the equipment functioning
A panorama fragment inside the plant shop visualization
during an online discussion on the equipment functioning is shown in Fig. 4,
which shows the control panel of the robotic complex on the left, and the KUKA
KR 6 robot in the foreground. With the help of this complex, frame elements of
various configurations welding is carried out. Robotic welding is a fully
automated welding process implemented with the help of robotic manipulators and
special welding equipment.
Figure 5 illustrates one of the production sites,
which includes the KUKA robotic welding complex. The first robot (on the left)
takes a steel frame from a special pallet and places it on the main conveyor.
Then the frame moves to the second robot, which takes the steel sheet for
bending from a special pallet and puts it on the prepared frame. The assembly (frame
+ steel sheet) moves to the next robot. The third robot welds the assembly
together and then the welded structure moves to the last robot and is placed on
a pallet.
To implement this function, the Live Guide Tours
tool is used, which is included in the 3D Vista Virtual Tour Pro package and
allows you to conduct video conferences inside the virtual tour in real time
(see Figure 4). Thus, the teacher can conduct lectures, practical and credit
classes remotely. Figure 5 illustrates a stage of the quest, during which the
acquired knowledge is tested.
The acquired knowledge can be tested in the
framework of e-learning using the LMS Moodle system by completing quests
[27-30]. As an example, Table 1 shows a fragment of the questions database for
testing certain machine tools types operating skills and knowledge (correct
answers are marked in bold).
Fig. 5.
Visualization of the production site, including the KUKA robotic welding
complex
The Live Guide Tours system does not support
special virtual reality devices such as glasses and helmets and functions on
computers, laptops, tablets and mobile devices.
Table 1. A fragment of the
questions database for testing certain machine tools types operating skills and
knowledge
Questions
|
Response
options
|
The
number of points for the correct answer
|
Maximum
response time (min.), ∞ - no restrictions
|
How
many degrees of mobility does the KUKA KR 6 and KUKA KR 16 robot have?
|
3
|
10
|
5
|
4
|
6
|
In
which coordinate system do the KUKA KR-6 and KUKA KR-16 robots work?
|
Cylindrical
|
10
|
5
|
Angular
|
Cartesian
|
What
is the service coefficient of the KUKA KR 6 and KUKA KR 16 robots?
|
Power
on - start assembly -start welding -start cycle
|
10
|
∞
|
Power
on - start cycle - start assembly - start welding
|
Start
cycle - start assembly - start welding - power on
|
…
|
…
|
…
|
…
|
To provide participants with the opportunity to
meet and interact through avatars inside virtual reality, the authors used a
multi-user social VR application Bigscreen [31, 32]. A feature of the Bigscreen
system is that users can not only communicate in one virtual location and, for
example, watch movies together in a virtual cinema hall, but also show their
computer screen to other users connected to the system. This gives a unique
opportunity to broadcast the window of any application running on the computer
to other participants on a large virtual screen displayed inside virtual
reality devices, thus organizing the process of collaboration, learning, etc.
Using virtual environment allows you to dive deeper into the topic under
discussion, visualize ideas using two-dimensional and three-dimensional
content. The advantages of such virtual communication include a closer
connection with the audience due to the effect of presence: participants are
much less distracted by real-world events that occur during training. While
wearing virtual reality glasses, it is impossible to check the phone, write
e-mails or engage in any other activity unrelated to the current meeting.
Virtual space visualization is available to all Internet users and is
implemented using virtual reality glasses: Oculus Quest, Oculus Go, Oculus
Rift, HTC Vive, and Windows MR. Fig. 6 illustrates a fragment of a visit to the
machine-building plant production site by a network participant using the Bigscreen
VR application, during which the sequence of switching on the control panel of
a robotic complex was studied.
Fig. 6.
Visualization of an equipment model fragment inside one of the enterprise workshops,
presented in the Bigscreen VR application environment
Along with the use of VR technology, the authors
suggest using AR technology when studying the technological processes of
obtaining target products, for example, by supplementing the production line
with missing equipment. As an illustration of AR technology, the readers of the
magazine are invited to obtain the ABENE VHF-680 milling machine image from
this page. To do this, you need to scan the QR code on Figure 7 with your
smartphone, then open the web-page using Chrome or Safari browsers, allow
access to the phone's video camera and point the camera at the marker. The
image of the machine will appear on the phone screen.
a)
|
b)
|
Fig. 7. QR
code (a) and marker (b) to obtain the image of the machine using augmented
reality technology
To assess the created virtual space effectiveness
of industrial production, the authors conducted a survey of various groups of
users (students, professionals, teachers). Analysis in the coordinates
"Importance-Performance" (Importance-Performance Analysis – IPA) is
widely used to identify important characteristics with low performance rates
[33].
As a part of the survey, users were asked to
evaluate various characteristics (attributes) of the information educational
resource on a five–point scale according to two criteria - how important each
characteristic is for respondents (importance) and how well it is implemented (performance).
The survey of students was conducted using Google Forms - a free online tool
that allows you to create forms for data collection, online testing and voting
[34, 35]. A fragment of the questionnaire form [36] is shown in Fig. 8. A total
of 35 people was surveyed, who, it should be noted, had no previous experience in
using virtual reality.
Fig. 8. Fragment of the questionnaire form for assessing the
educational resource quality
After conducting a questionnaire for each of the
characteristics, an average score was calculated for the importance and performance
categories. The list of characteristics, as well as the average values of
importance and performance, are presented in Table 2.
The obtained average values are then converted into
a graph in which the Y-axis reflects the importance of the characteristic, and
the X-axis reflects performance with the implementation of the characteristic
(see Figure 9). The graph is divided into 4 quadrants (quarters): quadrant 1
(high importance, high performance); quadrant 2 (high importance, low performance);
quadrant 3 (low importance, low performance); quadrant 4 (low importance, high performance).
Fig. 10(a, b) represents histograms of characteristics (3) and (11) frequency
ratings: the height of the columns indicates the number of corresponding
ratings.
The graph shows that the bulk of the
characteristics fell into quadrant 1 (high importance, high performance). This
means that these characteristics fully satisfy the respondents' requests.
Characteristics (3) and (4) fell into the second
quadrant (high importance, low performance). This means that this characteristic
needs to be improved as soon as possible.
Table 2 List of the
educational resource characteristics
Characteristic
(attribute)
|
Question number
|
Importance
|
Performance
|
1.
The scale of the virtual space of industrial production is sufficient to hold
student's attention and motivate him/her to complete the study to the end.
|
1
|
4.29
|
4.26
|
2.
How photorealistic is the simulated virtual space of industrial production.
|
2
|
4.17
|
4.46
|
3.
The interesting content of the tour motivates the student to fully explore the
industrial production in the virtual space.
|
3
|
4.26
|
3.97
|
4.
The virtual space is easily navigable. The student can easily find the
arrow-pointers along all the routes in the virtual space of the industrial
production.
|
4
|
4.11
|
4.00
|
5.
E-learning elements are presented in the form of quests in the industrial
production virtual space.
|
5
|
4.16
|
4.17
|
6.
Knowledge is obtained in an accessible game form.
|
6
|
4.03
|
4.14
|
7.
Multimedia content and interactive tools are used in the virtual tour.
|
7
|
4.14
|
4.11
|
8.
Integration with Learning Management Systems (LMS) is provided.
|
8
|
3.86
|
3.86
|
9.
The information inside the industrial production virtual space is easily
accessed and perceived.
|
9
|
4.09
|
4.13
|
10.
Group work in the industrial production virtual space is possible.
|
10
|
3.94
|
4.29
|
11.
A live guide and other participants can connect to the tour. Conducting an
online tour with a live guide through the virtual space of industrial
production is possible.
|
11
|
4.17
|
4.37
|
12.
Immersion into the virtual space of industrial production using VR glasses or
a VR helmet (Oculus, Vive, Gear VR equipment, etc.) is possible.
|
12
|
4.26
|
4.26
|
13.
It is easy to navigate using virtual reality glasses.
|
13
|
3.97
|
4.06
|
14.
Multiplatform implementation (Windows, Android, iOS, *nix) of the industrial
production virtual space is supported.
|
14
|
4.16
|
4.14
|
Two characteristics fell into quadrant 3 (low
importance, low performance): (8) and (13). It is likely that respondents are
unclear why integration into the learning management system is required.
Characteristics (6) and (10) fell into quadrant 4
(low importance, high performance). This means that the developers of the
industrial production virtual space devote too much effort to working on these
characteristics.
Fig. 9. Importance – Performance
Diagram
a)
b)
Fig. 10 (a,
b). Histograms of characteristics 3 and 11 frequency ratings
Based on the results of the analysis in the
coordinates "Importance-Performance", the following conclusions can
be drawn. In general, all respondents indicate high importance and high performance
with the implementation (the average values of importance are 4.08 and performance
is 4.11). Considering the fact that the respondents had no previous experience in
virtual reality, the WOW effect prevails, which forms a positive emotional
attitude.
It is also worth noting that for an unprepared
user, the first immersion in virtual reality is a distraction, new emotions and
a new experience of exploring the virtual world distract from the subject of the
study, as shown by characteristic (3).
The lack of experience in using special controllers
at the beginning of work causes certain difficulties, as indicated by
characteristic (4). However, these difficulties disappear quickly as practical
experience is gained.
Thus, for educational purposes, virtual immersion
is better used for an audience that has previously had virtual reality experience,
or at least has completed an introductory course for beginners, which is provided
by manufacturers of virtual reality devices.
Along with the industrial production virtual space quality
assessment, the authors conducted a study using the LMS Moodle system to test
the professional knowledge of students in the discipline "Design and Management
of machine-building production". The results of testing of two groups of
students with 12 people in each group, conducted with immersion in the virtual
space of industrial production (group 1) and without it (group 2), showed for
the first group a 12.5% higher proportion of correct answers to the questions
of the tests. This is another confirmation that using an immersive educational
environment is a reasonable way to improve the effectiveness of learning
As a result of the conducted research, the authors
created a virtual educational thematic space dedicated to an enterprise which
produces machine-building products, using modern software products such as
Twinmotion, 3D Vista Virtual Tour Pro, Bigscreen, etc.
A digital prototype of a machine-building plant was
created in the Twinmotion environment, providing immersive architectural 3D
visualization.
The created virtual tour in the 3DVista Virtual
Tour Pro environment is used for a variety of tasks: online discussion of the
designed equipment 3D model; staff training; emergency situations drills; completing
onsite educational
quests.
The Live Guided Tours tool, included in the 3D
Vista Virtual Tour Pro package, allows you to conduct video conferences inside
a virtual tour. The guide, which can be a teacher, a colleague, can point out certain
elements of the tour to other guests, discuss together what everyone sees in
real time.
The use of a multi-user social VR application for
virtual reality Bigscreen provides network participants with the opportunity to
meet and interact through avatars inside rooms in virtual reality using special
glasses and helmets.
Thus, the authors propose a technology for creating
a digital prototype of industrial production,
which can
be used as a tool at the design and management stages of its functioning, as
well as its application in the educational process while training highly
qualified technical specialists - during lectures, practical and assessment
classes with students,
which forms the basis of an
approach to the digital transformation of industrial production into the
educational process. It allows to provide conditions for improving the quality
of education, exchange of opinions, mutual consultation, which is confirmed by
the results of evaluating the effectiveness of the created industrial
production virtual space and of the students’ professional knowledge assessment.
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